Question: Can children under the age of 18 use SkydiVR?
Yes, but only if they have provided their parent or guardians written consent to the operator of the SkydiVR unit.
Question: How do you reflect our dropzone and its local environment? We want something which can be genuinely used as a safety and training tool for our students rather than just a fun experience.
You provide us your Latitude and Longitude of the center of your landing area (you can use Google Maps to obtain the Lat/Long) and we will mock up a geographic representation of your dropzone. If you have more than one landing area, the average/middle of all landing areas is ok. Please provide your logo, and a photo that is fun-representative of your dropzone, such as the hangar, manifest, or packing area. We will use this as the splash page background whenever one of your users selects your dropzone. We will work with you further to modify the images as needed so that your dropzone is best represented in our application.
Question: How does the SkydiVR program work for a single or multiple users?
Solo jump or Jump with Friends (JWF - Multiplayer) is available. A user starts up the application like any other Windows application, and using their PC can start a jump (solo or JWF), select the dropzone, their canopy, wind conditions and their opening (starting) point.
If a JWF jump is selected, as jumpmaster they also have the ability to select opening/starting orientation (circle, line or side by side). The Jumpmaster can then invite online friends with SkydiVR who then join the jump. Once they join the jump, before starting and during the jump everyone can talk to each other.
Question: How does SkydiVR work for an Instructor / Student?
The experience is mostly intuitive, and once you show someone they will quickly become a teacher who will eagerly start to show their friends. This is fine for a dropzone visitor, but for a Student, an Instructor should be involved.
1 Instructor requests student to sit down in a chair which does not move or rotate easily to prevent them from falling over.
2 Instructor requests Student to wear the Oculus VR Headset.
3 Instructor starts the Windows application. Student will see the SkydiVR logo, and a Main Menu. Instructor will see everything the Oculus wearer sees on a 2D screen. The Student will be presented with options on the Main Menu: Go, Dropzone, Conditions, Canopy.
4 Student may select the Dropzone menu to change dropzones, but yours will be selected by default.
5 Instructor will guide student to select the Conditions menu, to set the wind speeds and directions on the ground and at 3,000 feet.
3 Instructor will guide student to select the opening point of their Canopy over the dropzone.
4 Student will click Go on the main menu, SkydiVR randomly selects a direction they are facing and the student is now flying their virtual parachute.
It is now up to the student to find the DZ and decide if they can get back to the landing area. Should they hold, crab or run? Do they understand their altitude points in the traffic pattern? During their actual virtual canopy flight we have found it best for the instructor to be quiet to allow the student to perceive and decide on their own: learn through experience.
Question: Are students just supposed to judge height and approach and landing flare visually or are you considering building in an altitude function?
We are working on significant enhancements. But SkydiVR currently works best as a canopy navigation tool not a canopy landing tool. From 3000 feet down to 100 feet SkydiVR helps the student to understand what information they need to understand and when so as to make wise decisions under canopy. Students can also check their altitude at any time by looking up to their left at the inside of the virtual left wrist where we have positioned a fully functioning digital altimeter.
But of course we also want them to get realistic practice at landing!!!
On final approach we like to get our students to practice gauging their height and flare altitude using their peripheral vision (just like on a real jump). The basic dropzone we provide is two-dimensional, and the buildings and trees do not appear to have any height when the user is close to the ground. We can add relevant buildings and trees to help a student on final practice comprehend their height below 100 feet. This additional work to make your drop zone fully 3D is an added option and we will need to work closer with you to make sure you are fully satisified. Contact us if you are interested and based on your requirements we will work out a price.
Question: I used the game controller console to initiate turns and flare etc - how does the camera work from arm movement / recognition instead? Is there any delay? Are the hardware elements connected traditionally via cables or by Wifi?
The X-box controller is the simplest way for a user using just their thumbs to steer their parachute. There are many other joystick like controllers available. It plugs into the PC via a cable, is reliable and very low maintenance.
The option is available for a student to sit in or lean against a harness then grasp toggles. SkydiVR then virtually determines if their hands are in the toggles. SkydiVR can then interpret the users arm movements and react accordingly to give the user the impression they are steering their parachute. If you are interested in this type of option, contact us and we will work out the details. Checkout a video here.
Question: Does this require Internet connection at all or is it completely stand alone once installed? We are located in a rural area with very limited speed connectivity.
Yes SkydiVR requires to be connected to the Internet to work. However it uses very little bandwidth (by design). We offer a one month trial so you can confirm for yourself.
Question: Can the user choose to fly different canopies?
Giving our users the ability to choose from different canopies is on our product roadmap. We are working with Performance Designs and Icarus Canopies with this goal in mind but it is challenging. So we will keep you fully informed, you can sign up to be one of our testers here.
Question: What model and size of canopy is the current platform working with?
The current canopy used in SkydiVR is our calculation of the performance of a standard 160 sq foot reserve parachute.
Question: Is the Oculus headset hardwired in or Wifi?
The Oculus headset is hardwired. We are aware wireless versions are in the works.
Question: How easy are the goggles to sterilize between customers?
The Oculus headset is made to allow easy removal and cleaning of that foam rubber part which touches a users face.
There are also available simple sanitary towels made to fit the Oculus goggles. Lysol or Clorox wipes can also be used to wipe down the Oculus VR Headset before use.
Question: What are the parameters for editing wind speed and direction?
A user can choose any direction from which the wind will be blowing on the ground and at 3000 feet. They can also choose the strength of wind from between 0 and 25 knots.
Question: Does the program always start the student flying at the same altitude?
Yes, 3000 feet. We are working on enhancements to provide other choices for altitude in future.
Question: Can canopy skills such as braked turns be performed?
Yes. We have spent much time to develop an algorithm which calculates parachute performance (patent pending). We feel it provides a realistic representation of a canopy in braked turns.
Question: If we were to purchase your product can we get locations other than our own DZ as choices for 'flying' in?
Most definitely yes :-) Currently we have available the following drop zones: Skydive Arizona, Skydive Deland, Skydive The Ranch, Orange Parachute Center, Suffolk Skydivers, Virginia Skydiving Center, Parakai (New Zealand) and Motueka (New Zealand).
And we will freely make available other drop zones to you when they become available.
We also have what we call fantasy drop zones: places which many people may have visited. Currently we have Niagara Falls, Grand Canyon, Yosemite National Park and a Fiord in Norway. We will freely make available other fantasy drop zones to you as they become available.
If there are specific dropzones you do NOT want, we will also remove those.